Fiasco: Bad Beans
Most gamers I know tend to collect unplayed games. We buy them with the greatest intentions, but then they sit, unplayed, often unread. Fiasco is a great game, a collaborative storytelling game about...
View ArticleAgents vs Operatives (aka Spy Break)
Back in 2008 when I was a managing partner at Polycot, we had an idea for a Facebook game. I’ve always loved the spy genre, and it didn’t seem well represented, so we spent a few months of idle time...
View ArticleVallisMOO: A Game Designer Is You!
The world is a scarred shell of wind and sand and heat. Whoever had their finger on the button finally pressed it. There’s only one safe place left, a tiny, sheltered valley between two giant...
View ArticleBook Review: YOU by Austin Grossman
Austin Grossman has a new novel out. It just hit last week, and it’s called YOU. YOU is like Ready Player One and Fight Club having a baby while making an Ultima game. If you’ve read both of those...
View ArticleDwarf Fortress, Facebook, Big Data and the Search for Story
Last night after driving home from the Austin PyLadies meetup, my wife sat in our driveway for 20 minutes listening to the end of an episode of WNYC’s Radiolab. Later, after we’d headed to bed, she...
View ArticleGames That Play Themselves
A few days ago a new iOS app called Dreeps landed in my news feed, heralded with headlines like Maybe The Laziest RPG You Could Ever Play and A Video Game That Plays Itself. Dreeps is an app where a...
View ArticleMachines That Tell Stories: SXSW 2015
Last Saturday at SXSW Interactive Jon Lebkowsky and I curated a Core Conversation titled Machines That Tell Stories. I proposed the topic as a book project to Jon last year, and we put together this...
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